Lots of noise and we see it's using the Standard material. Surfacing - WindshieldThe ugliest thing in the scene is without doubt the windshield. Because the new rendering engine is built around materials like this, it also means that it renders faster than Standard and on top of that, because you can use PBSDF to produce almost any kind of surface (like Standard before it had to be pressed into service to produce everything) it's worth translating a few of these surfaces over to the new wonder material.Much nicer, a bit noisier and while it's only a tenth of a second faster, we're just getting started. PBSDF is a brand new material for 2018 that in some way replicates our trusty Standard material, but is energy conserving, no need to juggle things manually.
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